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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



 NAME
      xboard - X graphical user interface for chess

 SYNOPSIS
      xboard [options]
      xboard -ics -icshost hostname [options]
      xboard -ncp [options]
      |pxboard
      cmail [options]


 DESCRIPTION
      XBoard is a graphical chessboard that can serve as a user interface to
      chess engines (such as GNU Chess), the Internet Chess Servers,
      electronic mail correspondence chess, or your own collection of saved
      games.

      This manual documents version 4.2.7 of XBoard.


 MAJOR MODES
      XBoard always runs in one of four major modes.  You select the major
      mode from the command line when you start up XBoard.


      xboard [options]
           As an interface to GNU Chess or another chess engine running on
           your machine, XBoard lets you play a game against the machine,
           set up arbitrary positions, force variations, watch a game
           between two chess engines, interactively analyze your stored
           games or set up and analyze arbitrary positions.  (Note: Not all
           chess engines support analysis.)

      xboard -ics -icshost hostname [options]
           As Internet Chess Server (ICS) interface, XBoard lets you play
           against other ICS users, observe games they are playing, or
           review games that have recently finished.  Most of the ICS "wild"
           chess variants are supported, including bughouse.

      xboard -ncp [options]
           XBoard can also be used simply as an electronic chessboard to
           play through games. It will read and write game files and allow
           you to play through variations manually. You can use it to browse
           games off the net or review games you have saved.  These features
           are also available in the other modes.

      |pxboard
           If you want to pipe games into XBoard, use the supplied shell
           script `pxboard'.  For example, from the news reader `xrn', find
           a message with one or more games in it, click the Save button,
           and type `|pxboard' as the file name.



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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



      cmail [options]
           As an interface to electronic mail correspondence chess, XBoard
           works with the cmail program. See CMail below for instructions.

 MENUS, BUTTONS, AND KEYS
      To move a piece, you can drag it with the left mouse button, or you
      can click the left mouse button once on the piece, then once more on
      the destination square.  To drop a new piece on a square (when
      applicable), press the middle or the right mouse button over the
      square and select from the popup menu.  In cases where you can drop
      either a white or black piece, use the middle button (or shift+right)
      for white and the right button (or shift+middle) for black.  When you
      are playing a bughouse game on an Internet Chess Server, a list of the
      offboard pieces that each player has available is shown in the window
      title after the player's name; in addition, the piece menus show the
      number of pieces available of each type.

      All other XBoard commands are available from the menu bar. The most
      frequently used commands also have shortcut keys or on-screen buttons.

      When XBoard is iconized, its graphical icon is a white knight if it is
      White's turn to move, a black knight if it is Black's turn.  See
      Iconize in Keys below if you have problems getting this feature to
      work.


    File Menu
      Reset
           Resets XBoard and the chess engine to the beginning of a new
           chess game. The `r' key is a keyboard equivalent. In Internet
           Chess Server mode, clears the current state of XBoard, then
           resynchronizes with the ICS by sending a refresh command. If you
           want to stop playing, observing, or examining an ICS game, use an
           appropriate command from the Action menu, not `Reset'.  See
           Action Menu.

      Load Game
           Plays a game from a record file. The `g' key is a keyboard
           equivalent.  A popup dialog prompts you for the file name. If the
           file contains more than one game, a second popup dialog displays
           a list of games (with information drawn from their PGN tags, if
           any), and you can select the one you want. Alternatively, you can
           load the Nth game in the file directly, by typing the number `N'
           after the file name, separated by a space.

           The game file parser will accept PGN (portable game notation), or
           in fact almost any file that contains moves in algebraic
           notation. Notation of the form `P@f7' is accepted for piece-drops
           in bughouse games; this is a nonstandard extension to PGN.  If
           the file includes a PGN position (FEN tag), or an old-style
           XBoard position diagram bracketed by `[--' and `--]' before the



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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



           first move, the game starts from that position. Text enclosed in
           parentheses, square brackets, or curly braces is assumed to be
           commentary and is displayed in a pop-up window. Any other text in
           the file is ignored. PGN variations (enclosed in parentheses) are
           treated as comments; XBoard is not able to walk variation trees.
           The nonstandard PGN tag [Variant "varname"] functions similarly
           to the -variant command-line option (see below), allowing games
           in certain chess variants to be loaded.  There is also a
           heuristic to recognize chess variants from the Event tag, by
           looking for the strings that the Internet Chess Servers put there
           when saving variant ("wild") games.

      Load Next Game
           Loads the next game from the last game record file you loaded.
           The shifted `N' key is a keyboard equivalent.

      Load Previous Game
           Loads the previous game from the last game record file you
           loaded.  The shifted `P' key is a keyboard equivalent.  Not
           available if the last game was loaded from a pipe.

      Reload Same Game
           Reloads the last game you loaded.  Not available if the last game
           was loaded from a pipe.

      Save Game
           Appends a record of the current game to a file.  A popup dialog
           prompts you for the file name. If the game did not begin with the
           standard starting position, the game file includes the starting
           position used. Games are saved in the PGN (portable game
           notation) format, unless the oldSaveStyle option is true, in
           which case they are saved in an older format that is specific to
           XBoard. Both formats are human-readable, and both can be read
           back by the `Load Game' command.  Notation of the form `P@f7' is
           accepted for piece-drops in bughouse games; this is a nonstandard
           extension to PGN.

      Copy Game
           Copies a record of the current game to an internal clipboard in
           PGN format and sets the X selection to the game text.  The game
           can be pasted to another application (such as a text editor or
           another copy of XBoard) using that application's paste command.
           In many X applications, such as xterm and emacs, the middle mouse
           button can be used for pasting; in XBoard, you must use the Paste
           Game command.

      Paste Game
           Interprets the current X selection as a game record and loads it,
           as with Load Game.





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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



      Load Position
           Sets up a position from a position file.  A popup dialog prompts
           you for the file name. If the file contains more than one saved
           position, and you want to load the Nth one, type the number N
           after the file name, separated by a space. Position files must be
           in FEN (Forsythe-Edwards notation), or in the format that the
           Save Position command writes when oldSaveStyle is turned on.

      Load Next Position
           Loads the next position from the last position file you loaded.

      Load Previous Position
           Loads the previous position from the last position file you
           loaded.  Not available if the last position was loaded from a
           pipe.

      Reload Same Position
           Reloads the last position you loaded.  Not available if the last
           position was loaded from a pipe.

      Save Position
           Appends a diagram of the current position to a file.  A popup
           dialog prompts you for the file name. Positions are saved in FEN
           (Forsythe-Edwards notation) format unless the `oldSaveStyle'
           option is true, in which case they are saved in an older, human-
           readable format that is specific to XBoard. Both formats can be
           read back by the `Load Position' command.

      Copy Position
           Copies the current position to an internal clipboard in FEN
           format and sets the X selection to the position text.  The
           position can be pasted to another application (such as a text
           editor or another copy of XBoard) using that application's paste
           command.  In many X applications, such as xterm and emacs, the
           middle mouse button can be used for pasting; in XBoard, you must
           use the Paste Position command.

      Paste Position
           Interprets the current X selection as a FEN position and loads
           it, as with Load Position.

      Mail Move
      Reload CMail Message
           See CMail.

      Exit Exits from XBoard. The shifted `Q' key is a keyboard equivalent.

    Mode Menu
      Machine White
           Tells the chess engine to play White.




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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



      Machine Black
           Tells the chess engine to play Black.

      Two Machines
           Plays a game between two chess engines.

      Analysis Mode
           XBoard tells the chess engine to start analyzing the current
           game/position and shows you the analysis as you move pieces
           around.  Note: Some chess engines do not support Analysis mode.

           To set up a position to analyze, you do the following:

           1. Select Edit Position from the Mode Menu

           2. Set up the position.  Use the middle and right buttons to
           bring up the white and black piece menus.

           3. When you are finished, click on either the Black or White
           clock to tell XBoard which side moves first.

           4. Select Analysis Mode from the Mode Menu to start the analysis.

      Analyze File
           This option lets you load a game from a file (PGN, XBoard format,
           etc.) and analyze it. When you select this menu item, a popup
           window appears and asks for a filename to load.  If the file
           contains multiple games, another popup appears that lets you
           select which game you wish to analyze.  After a game is loaded,
           use the XBoard arrow buttons to step forwards/backwards through
           the game and watch the analysis.  Note: Some chess engines do not
           support Analysis mode.

      ICS Client
           This is the normal mode when XBoard is connected to a chess
           server.  If you have moved into Edit Game or Edit Position mode,
           you can select this option to get out.

           To use xboard in ICS mode, run it in the foreground with the -ics
           option, and use the terminal you started it from to type commands
           and receive text responses from the chess server.  See Chess
           Servers below for more information.

           XBoard activates some special position/game editing features when
           you use the `examine' or `bsetup' commands on ICS and you have
           `ICS Client' selected on the Mode menu.  First, you can issue the
           ICS position-editing commands with the mouse.  Move pieces by
           dragging with mouse button 1.  To drop a new piece on a square,
           press mouse button 2 or 3 over the square.  This brings up a menu
           of white pieces (button 2) or black pieces (button 3).
           Additional menu choices let you empty the square or clear the



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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



           board.  Click on the White or Black clock to set the side to
           play.  You cannot set the side to play or drag pieces to
           arbitrary squares while examining on ICC, but you can do so in
           `bsetup' mode on FICS.  In addition, the menu commands `Forward',
           `Backward', `Pause', and `Stop Examining' have special functions
           in this mode; see below.

      Edit Game
           Allows you to make moves for both Black and White, and to change
           moves after backing up with the `Backward' command. The clocks do
           not run.

           In chess engine mode, the chess engine continues to check moves
           for legality but does not participate in the game. You can bring
           the chess engine into the game by selecting `Machine White',
           `Machine Black', or `Two Machines'.

           In ICS mode, the moves are not sent to the ICS: `Edit Game' takes
           XBoard out of ICS Client mode and lets you edit games locally.
           If you want to edit games on ICS in a way that other ICS users
           can see, use the ICS `examine' command or start an ICS match
           against yourself.

      Edit Position
           Lets you set up an arbitrary board position.  Use mouse button 1
           to drag pieces to new squares, or to delete a piece by dragging
           it off the board or dragging an empty square on top of it.  To
           drop a new piece on a square, press mouse button 2 or 3 over the
           square. This brings up a menu of white pieces (button 2) or black
           pieces (button 3). Additional menu choices let you empty the
           square or clear the board. You can set the side to play next by
           clicking on the word White or Black at the top of the screen.
           Selecting `Edit Position' causes XBoard to discard all remembered
           moves in the current game.

           In ICS mode, changes made to the position by `Edit Position' are
           not sent to the ICS: `Edit Position' takes XBoard out of `ICS
           Client' mode and lets you edit positions locally. If you want to
           edit positions on ICS in a way that other ICS users can see, use
           the ICS `examine' command, or start an ICS match against
           yourself.  (See also the ICS Client topic above.)

      Training
           Training mode lets you interactively guess the moves of a game
           for one of the players. You guess the next move of the game by
           playing the move on the board. If the move played matches the
           next move of the game, the move is accepted and the opponent's
           response is autoplayed.  If the move played is incorrect, an
           error message is displayed.  You can select this mode only while
           loading a game (that is, after selecting `Load Game' from the
           File menu).  While XBoard is in `Training' mode, the navigation



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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



           buttons are disabled.

      Show Game List
           Shows or hides the list of games generated by the last `Load
           Game' command.

      Edit Tags
           Lets you edit the PGN (portable game notation) tags for the
           current game. After editing, the tags must still conform to the
           PGN tag syntax:

               <tag-section> ::= <tag-pair> <tag-section>
                                       <empty>
               <tag-pair> ::= [ <tag-name> <tag-value> ]
               <tag-name> ::= <identifier>
               <tag-value> ::= <string>

           See the PGN Standard for full details. Here is an example:

               [Event "Portoroz Interzonal"]
               [Site "Portoroz, Yugoslavia"]
               [Date "1958.08.16"]
               [Round "8"]
               [White "Robert J. Fischer"]
               [Black "Bent Larsen"]
               [Result "1-0"]

           Any characters that do not match this syntax are silently
           ignored. Note that the PGN standard requires all games to have at
           least the seven tags shown above. Any that you omit will be
           filled in by XBoard with `?' (unknown value), or `-'
           (inapplicable value).

      Edit Comment
           Adds or modifies a comment on the current position. Comments are
           saved by `Save Game' and are displayed by `Load Game', `Forward',
           and `Backward'.

      ICS Input Box
           If this option is set in ICS mode, XBoard creates an extra window
           that you can use for typing in ICS commands.  The input box is
           especially useful if you want to type in something long or do
           some editing on your input, because output from ICS doesn't get
           mixed in with your typing as it would in the main terminal
           window.

      Pause
           Pauses updates to the board, and if you are playing against a
           chess engine, also pauses your clock. To continue, select `Pause'
           again, and the display will automatically update to the latest
           position.  The `P' button and keyboard `p' key are equivalents.



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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



           If you select Pause when you are playing against a chess engine
           and it is not your move, the chess engine's clock will continue
           to run and it will eventually make a move, at which point both
           clocks will stop. Since board updates are paused, however, you
           will not see the move until you exit from Pause mode (or select
           Forward).  This behavior is meant to simulate adjournment with a
           sealed move.

           If you select Pause while you are observing or examining a game
           on a chess server, you can step backward and forward in the
           current history of the examined game without affecting the other
           observers and examiners, and without having your display jump
           forward to the latest position each time a move is made. Select
           Pause again to reconnect yourself to the current state of the
           game on ICS.

           If you select `Pause' while you are loading a game, the game
           stops loading. You can load more moves manually by selecting
           `Forward', or resume automatic loading by selecting `Pause'
           again.

    Action Menu
      Accept
           Accepts a pending match offer. If there is more than one offer
           pending, you will have to type in a more specific command instead
           of using this menu choice.

      Decline
           Declines a pending offer (match, draw, adjourn, etc.). If there
           is more than one offer pending, you will have to type in a more
           specific command instead of using this menu choice.

      Call Flag
           Calls your opponent's flag, claiming a win on time, or claiming a
           draw if you are both out of time. You can also call your
           opponent's flag by clicking on his clock or by pressing the
           keyboard `t' key.

      Draw Offers a draw to your opponent, accepts a pending draw offer from
           your opponent, or claims a draw by repetition or the 50-move
           rule, as appropriate. The `d' key is a keyboard equivalent.

      Adjourn
           Asks your opponent to agree to adjourning the current game, or
           agrees to a pending adjournment offer from your opponent.

      Abort
           Asks your opponent to agree to aborting the current game, or
           agrees to a pending abort offer from your opponent. An aborted
           game ends immediately without affecting either player's rating.




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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



      Resign
           Resigns the game to your opponent. The shifted `R' key is a
           keyboard equivalent.

      Stop Observing
           Ends your participation in observing a game, by issuing the ICS
           observe command with no arguments. ICS mode only.

      Stop Examining
           Ends your participation in examining a game, by issuing the ICS
           unexamine command. ICS mode only.

    Step Menu
      Backward
           Steps backward through a series of remembered moves.  The `[<]'
           button and the `b' key are equivalents.  In addition, pressing
           the Control key steps back one move, and releasing it steps
           forward again.

           In most modes, `Backward' only lets you look back at old
           positions; it does not retract moves. This is the case if you are
           playing against a chess engine, playing or observing a game on an
           ICS, or loading a game.  If you select `Backward' in any of these
           situations, you will not be allowed to make a different move. Use
           `Retract Move' or `Edit Game' if you want to change past moves.

           If you are examining an ICS game, the behavior of `Backward'
           depends on whether XBoard is in Pause mode. If Pause mode is off,
           `Backward' issues the ICS backward command, which backs up
           everyone's view of the game and allows you to make a different
           move. If Pause mode is on, `Backward' only backs up your local
           view.

      Forward
           Steps forward through a series of remembered moves (undoing the
           effect of `Backward') or forward through a game file. The `[>]'
           button and the `f' key are equivalents.

           If you are examining an ICS game, the behavior of Forward depends
           on whether XBoard is in Pause mode. If Pause mode is off,
           `Forward' issues the ICS forward command, which moves everyone's
           view of the game forward along the current line. If Pause mode is
           on, `Forward' only moves your local view forward, and it will not
           go past the position that the game was in when you paused.

      Back to Start
           Jumps backward to the first remembered position in the game.  The
           `[<<]' button and the shifted `B' key are equivalents.

           In most modes, Back to Start only lets you look back at old
           positions; it does not retract moves. This is the case if you are



                                    - 9 -       Formatted:  October 12, 2008






 xboard(6)                           GNU                           xboard(6)
                                   $Date:



           playing against a local chess engine, playing or observing a game
           on a chess server, or loading a game. If you select `Back to
           Start' in any of these situations, you will not be allowed to
           make different moves. Use `Retract Move' or `Edit Game' if you
           want to change past moves; or use Reset to start a new game.

           If you are examining an ICS game, the behavior of @samp{Back to
           Start} depends on whether XBoard is in Pause mode. If Pause mode
           is off, `Back to Start' issues the ICS `backward 999999' command,
           which backs up everyone's view of the game to the start and
           allows you to make different moves. If Pause mode is on,
           @samp{Back to Start} only backs up your local view.

      Forward to End
           Jumps forward to the last remembered position in the game. The
           `[>>]' button and the shifted `F' key are equivalents.

           If you are examining an ICS game, the behavior of @samp{Forward
           to End} depends on whether XBoard is in Pause mode. If Pause mode
           is off, `Forward to End' issues the ICS `forward 999999' command,
           which moves everyone's view of the game forward to the end of the
           current line. If Pause mode is on, `Forward to End' only moves
           your local view forward, and it will not go past the position
           that the game was in when you paused.

      Revert
           If you are examining an ICS game and Pause mode is off, issues
           the ICS command `revert'.

      Truncate Game
           Discards all remembered moves of the game beyond the current
           position. Puts XBoard into `Edit Game' mode if it was not there
           already.

      Move Now
           Forces the chess engine to move immediately. Chess engine mode
           only.

      Retract Move
           Retracts your last move. In chess engine mode, you can do this
           only after the chess engine has replied to your move; if the
           chess engine is still thinking, use `Move Now' first. In ICS
           mode, `Retract Move' issues the command `takeback 1' or `takeback
           2' depending on whether it is your opponent's move or yours.

    Options Menu
      Always Queen
           If this option is off, XBoard brings up a dialog box whenever you
           move a pawn to the last rank, asking what piece you want to
           promote it to. If the option is true, your pawns are always
           promoted to queens. Your opponent can still underpromote.



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 xboard(6)                           GNU                           xboard(6)
                                   $Date:



      Animate Dragging
           If Animate Dragging is on, while you are dragging a piece with
           the mouse, an image of the piece follows the mouse cursor.  If
           Animate Dragging is off, there is no visual feedback while you
           are dragging a piece, but if Animate Moving is on, the move will
           be animated when it is complete.

      Animate Moving
           If Animate Moving is on, all piece moves are animated.  An image
           of the piece is shown moving from the old square to the new
           square when the move is completed (unless the move was already
           animated by Animate Dragging).  If Animate Moving is off, a moved
           piece instantly disappears from its old square and reappears on
           its new square when the move is complete.

      Auto Comment
           If this option is on, any remarks made on ICS while you are
           observing or playing a game are recorded as a comment on the
           current move.  This includes remarks made with the ICS commands
           `say', `tell', `whisper', and `kibitz'.  Limitation: remarks that
           you type yourself are not recognized; XBoard scans only the
           output from ICS, not the input you type to it.

      Auto Flag
           If this option is on and one player runs out of time before the
           other, XBoard will automatically call his flag, claiming a win on
           time.  In ICS mode, Auto Flag will only call your opponent's
           flag, not yours, and the ICS may award you a draw instead of a
           win if you have insufficient mating material.  In local chess
           engine mode, XBoard may call either player's flag and will not
           take material into account.

      Auto Flip View
           If the Auto Flip View option is on when you start a game, the
           board will be automatically oriented so that your pawns move from
           the bottom of the window towards the top.

      Auto Observe
           If this option is on and you add a player to your `gnotify' list
           on ICS, XBoard will automatically observe all of that player's
           games, unless you are doing something else (such as observing or
           playing a game of your own) when one starts.  The games are
           displayed from the point of view of the player on your gnotify
           list; that is, his pawns move from the bottom of the window
           towards the top.  Exceptions:  If both players in a game are on
           your gnotify list, if your ICS `highlight' variable is set to 0,
           or if the ICS you are using does not properly support observing
           from Black's point of view, you will see the game from White's
           point of view.





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                                   $Date:



      Auto Raise Board
           If this option is on, whenever a new game begins, the chessboard
           window is deiconized (if necessary) and raised to the top of the
           stack of windows.

      Auto Save
           If this option is true, at the end of every game XBoard prompts
           you for a file name and appends a record of the game to the file
           you specify. Disabled if the `saveGameFile' command-line option
           is set, as in that case all games are saved to the specified
           file.  See Load and Save options.

      Blindfold
           If this option is on, XBoard displays the board as usual but does
           not display pieces or move highlights.  You can still move in the
           usual way (with the mouse or by typing moves in ICS mode), even
           though the pieces are invisible.

      Flash Moves
           If this option is on, whenever a move is completed, the moved
           piece flashes.  The number of times to flash is set by the
           flashCount command-line option; it defaults to 3 if Flash Moves
           is first turned on from the menu.

      Flip View
           Inverts your view of the chess board for the duration of the
           current game. Starting a new game returns the board to normal.
           The `v' key is a keyboard equivalent.

           If you are playing a game on an ICS, the board is always oriented
           at the start of the game so that your pawns move from the bottom
           of the window towards the top. Otherwise, the starting
           orientation is determined by the `flipView' command line option;
           if it is false (the default), White's pawns move from bottom to
           top at the start of each game; if it is true, Black's pawns move
           from bottom to top. See User interface options.

      Get Move List
           If this option is on, whenever XBoard receives the first board of
           a new ICS game (or a different game from the one it is currently
           displaying), it retrieves the list of past moves from the ICS.
           You can then review the moves with the `Forward' and `Backward'
           commands or save them with `Save Game'.  You might want to turn
           off this option if you are observing several blitz games at once,
           to keep from wasting time and network bandwidth fetching the move
           lists over and over.  When you turn this option on from the menu,
           XBoard immediately fetches the move list of the current game (if
           any).

      Highlight Last Move
           If Highlight Last Move is on, after a move is made, the starting



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                                   $Date:



           and ending squares remain highlighted. In addition, after you use
           Backward or Back to Start, the starting and ending squares of the
           last move to be unmade are highlighted.

      Move Sound
           If this option is on, XBoard alerts you by playing a sound after
           each of your opponent's moves (or after every move if you are
           observing a game on the Internet Chess Server).  The sound is not
           played after moves you make or moves read from a saved game file.
           By default, the sound is the terminal bell, but on some systems
           you can change it to a sound file using the soundMove option; see
           below.

           If you turn on this option when using XBoard with the Internet
           Chess Server, you will probably want to give the `set bell 0'
           command to the ICS, since otherwise the ICS will ring the
           terminal bell after every move (not just yours). (The `.icsrc'
           file is a good place for this; see ICS options.)

      ICS Alarm
           When this option is on, an alarm sound is played when your clock
           counts down to the icsAlarmTime (by default, 5 seconds) in an ICS
           game.  For games with time controls that include an increment,
           the alarm will sound each time the clock counts down to the
           icsAlarmTime.  By default, the alarm sound is the terminal bell,
           but on some systems you can change it to a sound file using the
           soundIcsAlarm option; see below.

      Old Save Style
           If this option is off, XBoard saves games in PGN (portable game
           notation) and positions in FEN (Forsythe-Edwards notation).  If
           the option is on, a save style that is compatible with older
           versions of XBoard is used instead.  The old position style is
           more human-readable than FEN; the old game style has no
           particular advantages.

      Periodic Updates
           If this option is off (or if you are using a chess engine that
           does not support periodic updates), the analysis window will only
           be updated when the analysis changes. If this option is on, the
           Analysis Window will be updated every two seconds.

      Ponder Next Move
           If this option is off, the chess engine will think only when it
           is on move.  If the option is on, the engine will also think
           while waiting for you to make your move.

      Popup Exit Message
           If this option is on, when XBoard wants to display a message just
           before exiting, it brings up a modal dialog box and waits for you
           to click OK before exiting.  If the option is off, XBoard prints



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           the message to standard error (the terminal) and exits
           immediately.

      Popup Move Errors
           If this option is off, when you make an error in moving (such as
           attempting an illegal move or moving the wrong color piece), the
           error message is displayed in the message area.  If the option is
           on, move errors are displayed in small popup windows like other
           errors.  You can dismiss an error popup either by clicking its OK
           button or by clicking anywhere on the board, including
           downclicking to start a move.

      Premove
           If this option is on while playing a game on an ICS, you can
           register your next planned move before it is your turn.  Move the
           piece with the mouse in the ordinary way, and the starting and
           ending squares will be highlighted with a special color (red by
           default).  When it is your turn, if your registered move is
           legal, XBoard will send it to ICS immediately; if not, it will be
           ignored and you can make a different move.  If you change your
           mind about your premove, either make a different move, or
           double-click on any piece to cancel the move entirely.

      Quiet Play
           If this option is on, XBoard will automatically issue an ICS `set
           shout 0' command whenever you start a game and a `set shout 1'
           command whenever you finish one.  Thus, you will not be
           distracted by shouts from other ICS users while playing.

      Show Coords
           If this option is on, XBoard displays algebraic coordinates along
           the board's left and bottom edges.

      Show Thinking
           If this option is set, the chess engine's notion of the score and
           best line of play from the current position is displayed as it is
           thinking. The score indicates how many pawns ahead (or if
           negative, behind) the chess engine thinks it is. In matches
           between two machines, the score is prefixed by `W' or `B' to
           indicate whether it is showing White's thinking or Black's, and
           only the thinking of the engine that is on move is shown.

      Test Legality
           If this option is on, XBoard tests whether the moves you try to
           make with the mouse are legal and refuses to let you make an
           illegal move.  Moves loaded from a file with `Load Game' are also
           checked.  If the option is off, all moves are accepted, but if a
           local chess engine or the ICS is active, they will still reject
           illegal moves.  Turning off this option is useful if you are
           playing a chess variant with rules that XBoard does not
           understand.  (Bughouse, suicide, and wild variants where the king



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           may castle after starting on the d file are generally supported
           with Test Legality on.)

    Help Menu
      Info XBoard
           Displays the XBoard documentation in info format.  For this
           feature to work, you must have the GNU info program installed on
           your system, and the file `xboard.info' must either be present in
           the current working directory, or have been installed by the
           `make install' command when you built XBoard.

      Man XBoard
           Displays the XBoard documentation in man page format.  For this
           feature to work, the file `xboard.6' must have been installed by
           the `make install' command when you built XBoard, and the
           directory it was placed in must be on the search path for your
           system's `man' command.

      Hint Displays a move hint from the chess engine.

      Book Displays a list of possible moves from the chess engine's opening
           book.  The exact format depends on what chess engine you are
           using.  With GNU Chess 4, the first column gives moves, the
           second column gives one possible response for each move, and the
           third column shows the number of lines in the book that include
           the move from the first column. If you select this option and
           nothing happens, the chess engine is out of its book or does not
           support this feature.

      About XBoard
           Shows the current XBoard version number.

    Other Shortcut Keys
      Iconize
           Pressing the `i' or `c' key iconizes XBoard. The graphical icon
           displays a white knight if it is White's move, or a black knight
           if it is Black's move. If your X window manager displays only
           text icons, not graphical ones, check its documentation; there is
           probably a way to enable graphical icons.  If you get black and
           white reversed, we would like to hear about it; see Problems
           below for instructions on how to report this problem.

      You can add or remove shortcut keys using the X resources
      `form.translations'. Here is an example of what would go in your
      `.Xdefaults' file:

          XBoard*form.translations: \
            Shift<Key>?: AboutGameProc() \n\
            <Key>y: AcceptProc() \n\
            <Key>n: DeclineProc() \n\
            <Key>i: NothingProc()



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      Binding a key to `NothingProc' makes it do nothing, thus removing it
      as a shortcut key. The XBoard commands that can be bound to keys are:

          AbortProc, AboutGameProc, AboutProc, AcceptProc, AdjournProc,
          AlwaysQueenProc, AnalysisModeProc, AnalyzeFileProc,
          AnimateDraggingProc, AnimateMovingProc, AutobsProc, AutoflagProc,
          AutoflipProc, AutoraiseProc, AutosaveProc, BackwardProc,
          BlindfoldProc, BookProc, CallFlagProc, CopyGameProc, CopyPositionProc,
          DebugProc, DeclineProc, DrawProc, EditCommentProc, EditGameProc,
          EditPositionProc, EditTagsProc, EnterKeyProc, FlashMovesProc,
          FlipViewProc, ForwardProc, GetMoveListProc, HighlightLastMoveProc,
          HintProc, Iconify, IcsAlarmProc, IcsClientProc, IcsInputBoxProc,
          InfoProc, LoadGameProc, LoadNextGameProc, LoadNextPositionProc,
          LoadPositionProc, LoadPrevGameProc, LoadPrevPositionProc,
          LoadSelectedProc, MachineBlackProc, MachineWhiteProc, MailMoveProc,
          ManProc, MoveNowProc, MoveSoundProc, NothingProc, OldSaveStyleProc,
          PasteGameProc, PastePositionProc, PauseProc, PeriodicUpdatesProc,
          PonderNextMoveProc, PopupExitMessageProc, PopupMoveErrorsProc,
          PremoveProc, QuietPlayProc, QuitProc, ReloadCmailMsgProc,
          ReloadGameProc, ReloadPositionProc, RematchProc, ResetProc,
          ResignProc, RetractMoveProc, RevertProc, SaveGameProc,
          SavePositionProc, ShowCoordsProc, ShowGameListProc, ShowThinkingProc,
          StopExaminingProc, StopObservingProc, TestLegalityProc, ToEndProc,
          ToStartProc, TrainingProc, TruncateGameProc, and TwoMachinesProc.


 OPTIONS
      This section documents the command-line options to XBoard.  You can
      set these options in two ways: by typing them on the shell command
      line you use to start XBoard, or by setting them as X resources
      (typically in your `.Xdefaults' file).  Many of the options cannot be
      changed while XBoard is running; others set the initial state of items
      that can be changed with the Options menu.

      Most of the options have both a long name and a short name. To turn a
      boolean option on or off from the command line, either give its long
      name followed by the value true or false (`-longOptionName true'), or
      give just the short name to turn the option on (`-opt'), or the short
      name preceded by `x' to turn the option off (`-xopt'). For options
      that take strings or numbers as values, you can use the long or short
      option names interchangeably.

      Each option corresponds to an X resource with the same name, so if you
      like, you can set options in your `.Xdefaults' file or in a file named
      `XBoard' in your home directory.  For options that have two names, the
      longer one is the name of the corresponding X resource; the short name
      is not recognized.  To turn a boolean option on or off as an X
      resource, give its long name followed by the value true or false
      (`XBoard*longOptionName: true').





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    Chess Engine Options
      -tc or -timeControl minutes[:seconds]
           Each player begins with his clock set to the `timeControl'
           period.  Default: 5 minutes.  The additional options
           `movesPerSession' and `timeIncrement' are mutually exclusive.

      -mps or -movesPerSession moves
           When both players have made `movesPerSession' moves, a new
           `timeControl' period is added to both clocks.  Default: 40 moves.

      -inc or -timeIncrement seconds
           If this option is specified, `movesPerSession' is ignored.
           Instead, after each player's move, `timeIncrement' seconds are
           added to his clock. Use `-inc 0' if you want to require the
           entire game to be played in one `timeControl' period, with no
           increment.  Default: -1, which specifies `movesPerSession' mode.

      -clock/-xclock or -clockMode true/false
           Determines whether or not to display the chess clocks. If
           clockMode is false, the clocks are not shown, but the side that
           is to play next is still highlighted. Also, unless `searchTime'
           is set, the chess engine still keeps track of the clock time and
           uses it to determine how fast to make its moves.

      -st or -searchTime minutes[:seconds]
           Tells the chess engine to spend at most the given amount of time
           searching for each of its moves. Without this option, the chess
           engine chooses its search time based on the number of moves and
           amount of time remaining until the next time control.  Setting
           this option also sets clockMode to false.

      -depth or -searchDepth number
           Tells the chess engine to look ahead at most the given number of
           moves when searching for a move to make. Without this option, the
           chess engine chooses its search depth based on the number of
           moves and amount of time remaining until the next time control.
           With the option, the engine will cut off its search early if it
           reaches the specified depth.

      -thinking/-xthinking or -showThinking true/false
           Sets the Show Thinking option. See Options Menu. Default: false.

      -ponder/-xponder or -ponderNextMove true/false
           Sets the Ponder Next Move menu option. See Options Menu. Default:
           true.

      -mg or -matchGames n
           Automatically runs an n-game match between two chess engines,
           with alternating colors.  If the `loadGameFile' or
           `loadPositionFile' option is set, XBoard starts each game with
           the given opening moves or the given position; otherwise, the



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           games start with the standard initial chess position.  If the
           `saveGameFile' option is set, a move record for the match is
           appended to the specified file. If the `savePositionFile' option
           is set, the final position reached in each game of the match is
           appended to the specified file. When the match is over, XBoard
           displays the match score and exits. Default: 0 (do not run a
           match).

      -mm/-xmm or -matchMode true/false
           Setting `matchMode' to true is equivalent to setting `matchGames'
           to 1.

      -fcp or -firstChessProgram program
           Name of first chess engine.  Default: `gnuchessx'.

      -scp or -secondChessProgram program
           Name of second chess engine, if needed.  A second chess engine is
           started only in Two Machines (match) mode.  Default: `gnuchessx'.

      -fb/-xfb or -firstPlaysBlack true/false
           In games between two chess engines, firstChessProgram normally
           plays white.  If this option is true, firstChessProgram plays
           black.  In a multi-game match, this option affects the colors
           only for the first game; they still alternate in subsequent
           games.

      -fh or -firstHost host
      -sh or -secondHost host
           Hosts on which the chess engines are to run. The default for each
           is `localhost'. If you specify another host, XBoard uses `rsh' to
           run the chess engine there. (You can substitute a different
           remote shell program for rsh using the `remoteShell' option
           described below.)

      -fd or -firstDirectory dir
      -sd or -secondDirectory dir
           Working directories in which the chess engines are to be run.
           The default is "", which means to run the chess engine in the
           same working directory as XBoard itself.  (See the CHESSDIR
           environment variable.) This option is effective only when the
           chess engine is being run on the local host; it does not work if
           the engine is run remotely using the -fh or -sh option.

      -initString string
      -secondInitString string
           The string that is sent to initialize each chess engine for a new
           game.  Default:

               new
               random




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           Setting this option from the command line is tricky, because you
           must type in real newline characters, including one at the very
           end.  In most shells you can do this by entering a `\' character
           followed by a newline. It is easier to set the option from your
           `.Xdefaults' file; in that case you can include the character
           sequence `\n' in the string, and it will be converted to a
           newline.

           If you change this option, don't remove the `new' command; it is
           required by all chess engines to start a new game.

           You can remove the `random' command if you like; including it
           causes GNU Chess 4 to randomize its move selection slightly so
           that it doesn't play the same moves in every game.  Even without
           `random', GNU Chess 4 randomizes its choice of moves from its
           opening book.  Many other chess engines ignore this command
           entirely and always (or never) randomize.

           You can also try adding other commands to the initString; see the
           documentation of the chess engine you are using for details.

      -firstComputerString string
      -secondComputerString string
           The string that is sent to the chess engine if its opponent is
           another computer chess engine.  The default is `computer\n'.
           Probably the only useful alternative is the empty string (`'),
           which keeps the engine from knowing that it is playing another
           computer.

      -reuse/-xreuse or -reuseFirst true/false
      -reuse2/-xreuse2 or -reuseSecond true/false
           If the option is false, XBoard kills off the chess engine after
           every game and starts it again for the next game. If the option
           is true (the default), XBoard starts the chess engine only once
           and uses it repeatedly to play multiple games.  Some old chess
           engines may not work properly when reuse is turned on, but
           otherwise games will start faster if it is left on.

      -firstProtocolVersion version-number
      -secondProtocolVersion version-number
           This option specifies which version of the chess engine
           communication protocol to use.  By default, version-number is 2.
           In version 1, the "protover" command is not sent to the engine;
           since version 1 is a subset of version 2, nothing else changes.
           Other values for version-number are not supported.

    Internet Chess Server Options
      -ics/-xics or -internetChessServerMode true/false
           Connect with an Internet Chess Server to play chess against its
           other users, observe games they are playing, or review games that
           have recently finished. Default: false.



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      -icshost or -internetChessServerHost host
           The Internet host name or address of the chess server to connect
           to when in ICS mode. Default: `chessclub.com'.  Another popular
           chess server to try is `freechess.org'.  If your site doesn't
           have a working Internet name server, try specifying the host
           address in numeric form. You may also need to specify the numeric
           address when using the icshelper option with timestamp or
           timeseal (see below).

      -icsport or -internetChessServerPort port-number
           The port number to use when connecting to a chess server in ICS
           mode. Default: 5000.

      -icshelper or -internetChessServerHelper prog-name
           An external helper program used to communicate with the chess
           server.  You would set it to "timestamp" for ICC (chessclub.com)
           or "timeseal" for FICS (freechess.org), after obtaining the
           correct version of timestamp or timeseal for your computer.  See
           "help timestamp" on ICC and "help timeseal" on FICS.  This option
           is shorthand for `-useTelnet -telnetProgram program'.

      -telnet/-xtelnet or -useTelnet true/false
           This option is poorly named; it should be called useHelper.  If
           set to true, it instructs XBoard to run an external program to
           communicate with the Internet Chess Server. The program to use is
           given by the telnetProgram option.  If the option is false (the
           default), XBoard opens a TCP socket and uses its own internal
           implementation of the telnet protocol to communicate with the
           ICS. See Firewalls.

      -telnetProgram prog-name
           This option is poorly named; it should be called helperProgram.
           It gives the name of the telnet program to be used with the
           `gateway' and `useTelnet' options.  The default is `telnet'. The
           telnet program is invoked with the value of
           `internetChessServerHost' as its first argument and the value of
           `internetChessServerPort' as its second argument.  See Firewalls.

      -gateway host-name
           If this option is set to a host name, XBoard communicates with
           the Internet Chess Server by using `rsh' to run the
           `telnetProgram' on the given host, instead of using its own
           internal implementation of the telnet protocol. You can
           substitute a different remote shell program for `rsh' using the
           `remoteShell' option described below.  See Firewalls.

      -internetChessServerCommPort or -icscomm dev-name
           If this option is set, XBoard communicates with the ICS through
           the given character I/O device instead of opening a TCP
           connection.  Use this option if your system does not have any
           kind of Internet connection itself (not even a SLIP or PPP



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           connection), but you do have dialup access (or a hardwired
           terminal line) to an Internet service provider from which you can
           telnet to the ICS.

           The support for this option in XBoard is minimal. You need to set
           all communication parameters and tty modes before you enter
           XBoard.

           Use a script something like this:

               stty raw -echo 9600 > /dev/tty00
               xboard -ics -icscomm /dev/tty00

           Here replace `/dev/tty00' with the name of the device that your
           modem is connected to. You might have to add several more options
           to these stty commands. See the man pages for `stty' and `tty' if
           you run into problems. Also, on many systems stty works on its
           standard input instead of standard output, so you have to use `<'
           instead of `>'.

           If you are using linux, try starting with the script below.
           Change it as necessary for your installation.

               #!/bin/sh -f
               # configure modem and fire up XBoard

               # configure modem
               (
                 stty 2400 ; stty raw ; stty hupcl ; stty -clocal
                 stty ignbrk ; stty ignpar ; stty ixon ; stty ixoff
                 stty -iexten ; stty -echo
               ) < /dev/modem
               xboard -ics -icscomm /dev/modem

           After you start XBoard in this way, type whatever commands are
           necessary to dial out to your Internet provider and log in.  Then
           telnet to ICS, using a command like `telnet chessclub.com 5000'.
           Important: See the paragraph below about extra echoes, in
           Limitations.

      -icslogon or -internetChessServerLogonScript file-name
           Whenever XBoard connects to the Internet Chess Server, if it
           finds a file with the name given in this option, it feeds the
           file's contents to the ICS as commands. The default file name is
           `.icsrc'.  Usually the first two lines of the file should be your
           ICS user name and password.  The file can be either in $CHESSDIR,
           in XBoard's working directory if CHESSDIR is not set, or in your
           home directory.

      -msLoginDelay delay
           If you experience trouble logging on to an ICS when using the `-



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           icslogon' option, inserting some delay between characters of the
           logon script may help. This option adds `delay' milliseconds of
           delay between characters. Good values to try are 100 and 250.

      -icsinput/-xicsinput or -internetChessServerInputBox true/false
           Sets the ICS Input Box menu option. See Mode Menu. Default:
           false.

      -autocomm/-xautocomm or -autoComment true/false
           Sets the Auto Comment menu option. See Options Menu. Default:
           false.

      -autoflag/-xautoflag or -autoCallFlag true/false
           Sets the Auto Flag menu option.  See Options Menu. Default:
           false.

      -autobs/-xautobs or -autoObserve true/false
           Sets the Auto Observe menu option.  See Options Menu. Default:
           false.

      -moves/-xmoves or -getMoveList true/false
           Sets the Get Move List menu option.  See Options Menu.  Default:
           true.

      -alarm/-xalarm or -icsAlarm true/false
           Sets the ICS Alarm menu option.  See Options Menu. Default: true.

      -icsAlarmTime ms
           Sets the time in milliseconds for the ICS Alarm menu option. See
           Options Menu. Default: 5000.

      -pre/-xpre or -premove true/false
           Sets the Premove menu option. See Options Menu. Default: true.

      -quiet/-xquiet or -quietPlay true/false
           Sets the Quiet Play menu option.  See Options Menu.  Default:
           false.

      -colorizeMessages or -colorize
           Setting colorizeMessages to true tells XBoard to colorize the
           messages received from the ICS.  Colorization works only if your
           xterm supports ISO 6429 escape sequences for changing text
           colors.

      -colorShout foreground,background,bold
      -colorSShout foreground,background,bold
      -colorChannel1 foreground,background,bold
      -colorChannel foreground,background,bold
      -colorKibitz foreground,background,bold
      -colorTell foreground,background,bold




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      -colorChallege foreground,background,bold
      -colorRequest foreground,background,bold
      -colorSeek foreground,background,bold
      -colorNormal foreground,background,bold
           These options set the colors used when colorizing ICS messages.
           All ICS messages are grouped into one of these categories: shout,
           sshout, channel 1, other channel, kibitz, tell, challenge,
           request (including abort, adjourn, draw, pause, and takeback), or
           normal (all other messages).

           Each foreground or background argument can be one of the
           following: black, red, green, yellow, blue, magenta, cyan, white,
           or default.  Here ``default'' means the default foreground or
           background color of your xterm.  Bold can be 1 or 0.  If
           background is omitted, ``default'' is assumed; if bold is
           omitted, 0 is assumed.

           Here is an example of how to set the colors in your `.Xdefaults'
           file.  The colors shown here are the default values; you will get
           them if you turn `-colorize' on without specifying your own
           colors.

               xboard*colorizeMessages: true
               xboard*colorShout: green
               xboard*colorSShout: green, black, 1
               xboard*colorChannel1: cyan
               xboard*colorChannel: cyan, black, 1
               xboard*colorKibitz: magenta, black, 1
               xboard*colorTell: yellow, black, 1
               xboard*colorChallenge: red, black, 1
               xboard*colorRequest: red
               xboard*colorSeek: blue
               xboard*colorNormal: default

      -soundProgram progname
           If this option is set to a sound-playing program that is
           installed and working on your system, XBoard can play sound files
           when certain events occur, listed below.  The default program
           name is "play".  If any of the sound options is set to "$", the
           event rings the terminal bell by sending a ^G character to
           standard output, instead of playing a sound file.  If an option
           is set to the empty string "", no sound is played for that event.

      -soundShout filename
      -soundSShout filename
      -soundChannel filename
      -soundKibitz filename
      -soundTell filename
      -soundChallenge filename
      -soundRequest filename




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      -soundSeek filename
           These sounds are triggered in the same way as the colorization
           events described above.  They all default to "", no sound.  They
           are played only if the colorizeMessages is on.

      -soundMove filename
           This sound is used by the Move Sound menu option.  Default: "$".

      -soundIcsAlarm filename
           This sound is used by the ICS Alarm menu option.  Default: "$".

      -soundIcsWin filename
           This sound is played when you win an ICS game.  Default: "" (no
           sound).

      -soundIcsLoss filename
           This sound is played when you lose an ICS game.  Default: "" (no
           sound).

      -soundIcsDraw filename
           This sound is played when you draw an ICS game.  Default: "" (no
           sound).

      -soundIcsUnfinished filename
           This sound is played when an ICS game that you are participating
           in is aborted, adjourned, or otherwise ends inconclusively.
           Default: "" (no sound).

           Here is an example of how to set the sounds in your .Xdefaults
           file:

               xboard*soundShout: shout.wav
               xboard*soundSShout: sshout.wav
               xboard*soundChannel1: channel1.wav
               xboard*soundChannel: channel.wav
               xboard*soundKibitz: kibitz.wav
               xboard*soundTell: tell.wav
               xboard*soundChallenge: challenge.wav
               xboard*soundRequest: request.wav
               xboard*soundSeek: seek.wav
               xboard*soundMove: move.wav
               xboard*soundIcsWin: win.wav
               xboard*soundIcsLoss: lose.wav
               xboard*soundIcsDraw: draw.wav
               xboard*soundIcsUnfinished: unfinished.wav
               xboard*soundIcsAlarm: alarm.wav

    Load and Save Options
      -lgf or -loadGameFile file
      -lgi or -loadGameIndex index
           If the `loadGameFile' option is set, XBoard loads the specified



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           game file at startup. The file name `-' specifies the standard
           input. If there is more than one game in the file, XBoard pops up
           a menu of the available games, with entries based on their PGN
           (Portable Game Notation) tags.  If the `loadGameIndex' option is
           set to `N', the menu is suppressed and the N th game found in the
           file is loaded immediately.  The menu is also suppressed if
           `matchMode' is enabled or if the game file is a pipe; in these
           cases the first game in the file is loaded immediately.  Use the
           `pxboard' shell script provided with XBoard if you want to pipe
           in files containing multiple games and still see the menu.

      -td or -timeDelay seconds
           Time delay between moves during `Load Game'. Fractional seconds
           are allowed; try `-td 0.4'. A time delay value of -1 tells XBoard
           not to step through game files automatically. Default: 1 second.

      -sgf or -saveGameFile file
           If this option is set, XBoard appends a record of every game
           played to the specified file. The file name `-' specifies the
           standard output.

      -autosave/-xautosave or -autoSaveGames true/false
           Sets the Auto Save menu option.  See Options Menu.  Default:
           false.  Ignored if `saveGameFile' is set.

      -lpf or -loadPositionFile file
      -lpi or -loadPositionIndex index
           If the `loadPositionFile' option is set, XBoard loads the
           specified position file at startup. The file name `-' specifies
           the standard input. If the `loadPositionIndex' option is set to
           N, the Nth position found in the file is loaded; otherwise the
           first position is loaded.

      -spf or -savePositionFile file
           If this option is set, XBoard appends the final position reached
           in every game played to the specified file. The file name `-'
           specifies the standard output.

      -oldsave/-xoldsave or -oldSaveStyle true/false
           Sets the Old Save Style menu option.  See Options Menu.  Default:
           false.

    User Interface Options
      -display
      -geometry
      -iconic
           These and most other standard Xt options are accepted.

      -movesound/-xmovesound or -ringBellAfterMoves true/false
           Sets the Move Sound menu option.  See Options Menu.  Default:
           false.  For compatibility with old XBoard versions, -bell/-xbell



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           are also accepted as abbreviations for this option.

      -exit/-xexit or -popupExitMessage true/false
           Sets the Popup Exit Message menu option.  See Options Menu.
           Default: true.

      -popup/-xpopup or -popupMoveErrors true/false
           Sets the Popup Move Errors menu option.  See Options Menu.
           Default: false.

      -queen/-xqueen or -alwaysPromoteToQueen true/false
           Sets the Always Queen menu option.  See Options Menu.  Default:
           false.

      -legal/-xlegal or -testLegality true/false
           Sets the Test Legality menu option.  See Options Menu.  Default:
           true.

      -size or -boardSize (sizeName | n1,n2,n3,n4,n5,n6,n7)
           Determines how large the board will be, by selecting the pixel
           size of the pieces and setting a few related parameters.  The
           sizeName can be one of: Titanic, giving 129x129 pixel pieces,
           Colossal 116x116, Giant 108x108, Huge 95x95, Big 87x87, Large
           80x80, Bulky 72x72, Medium 64x64, Moderate 58x58, Average 54x54,
           Middling 49x49, Mediocre 45x45, Small 40x40, Slim 37x37, Petite
           33x33, Dinky 29x29, Teeny 25x25, or Tiny 21x21.  Pieces of all
           these sizes are built into XBoard.  Other sizes can be used if
           you have them; see the pixmapDirectory and bitmapDirectory
           options.  The default depends on the size of your screen; it is
           approximately the largest size that will fit without clipping.

           You can select other sizes or vary other layout parameters by
           providing a list of comma-separated values (with no spaces) as
           the argument.  You do not need to provide all the values; for any
           you omit from the end of the list, defaults are taken from the
           nearest built-in size.  The value `n1' gives the piece size, `n2'
           the width of the black border between squares, `n3' the desired
           size for the clockFont, `n4' the desired size for the coordFont,
           `n5' the desired size for the default font, `n6' the smallLayout
           flag (0 or 1), and `n7' the tinyLayout flag (0 or 1). All
           dimensions are in pixels.  If the border between squares is
           eliminated (0 width), the various highlight options will not
           work, as there is nowhere to draw the highlight.  If smallLayout
           is 1 and `titleInWindow' is true, the window layout is rearranged
           to make more room for the title.  If tinyLayout is 1, the labels
           on the menu bar are abbreviated to one character each and the
           buttons in the button bar are made narrower.

      -coords/-xcoords or -showCoords true/false
           Sets the Show Coords menu option.  See Options Menu.  Default:
           false.  The `coordFont' option specifies what font to use.



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      -autoraise/-xautoraise or -autoRaiseBoard true/false
           Sets the Auto Raise Board menu option.  See Options Menu.
           Default: true.

      -autoflip/-xautoflip or -autoFlipView true/false
           Sets the Auto Flip View menu option.  See Options Menu.  Default:
           true.

      -flip/-xflip or -flipView true/false
           If Auto Flip View is not set, or if you are observing but not
           participating in a game, then the positioning of the board at the
           start of each game depends on the flipView option.  If flipView
           is false (the default), the board is positioned so that the white
           pawns move from the bottom to the top; if true, the black pawns
           move from the bottom to the top.  In any case, the Flip menu
           option (see Options Menu) can be used to flip the board after the
           game starts.

      -title/-xtitle or -titleInWindow true/false
           If this option is true, XBoard displays player names (for ICS
           games) and game file names (for `Load Game') inside its main
           window. If the option is false (the default), this information is
           displayed only in the window banner. You probably won't want to
           set this option unless the information is not showing up in the
           banner, as happens with a few X window managers.

      -buttons/-xbuttons or -showButtonBar True/False
           If this option is False, xboard omits the [<<] [<] [P] [>] [>>]
           button bar from the window, allowing the message line to be
           wider.  You can still get the functions of these buttons using
           the menus or their keyboard shortcuts.  Default: true.

      -mono/-xmono or -monoMode true/false
           Determines whether XBoard displays its pieces and squares with
           two colors (true) or four (false). You shouldn't have to specify
           `monoMode'; XBoard will determine if it is necessary.

      -flashCount count
      -flashRate rate
      -flash/-xflash
           These options enable flashing of pieces when they land on their
           destination square.  `flashCount' tells XBoard how many times to
           flash a piece after it lands on its destination square.
           `flashRate' controls the rate of flashing (flashes/sec).
           Abbreviations: `flash' sets flashCount to 3.  `xflash' sets
           flashCount to 0.  Defaults:  flashCount=0 (no flashing),
           flashRate=5.

      -highlight/-xhighlight or -highlightLastMove true/false
           Sets the Highlight Last Move menu option. See Options Menu.
           Default: false.



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      -blind/-xblind or -blindfold true/false
           Sets the Blindfold menu option.  See Options Menu.  Default:
           false.

      -clockFont font
           The font used for the clocks. If the option value is a pattern
           that does not specify the font size, XBoard tries to choose an
           appropriate font for the board size being used.  Default: -*-
           helvetica-bold-r-normal--*-*-*-*-*-*-*-*.

      -coordFont font
           The font used for rank and file coordinate labels if `showCoords'
           is true. If the option value is a pattern that does not specify
           the font size, XBoard tries to choose an appropriate font for the
           board size being used.  Default: -*-helvetica-bold-r-normal--*-
           *-*-*-*-*-*-*.

      -font font
           The font used for popup dialogs, menus, comments, etc.  If the
           option value is a pattern that does not specify the font size,
           XBoard tries to choose an appropriate font for the board size
           being used.  Default: -*-helvetica-medium-r-normal--*-*-*-
           *-*-*-*-*.

      -fontSizeTolerance tol
           In the font selection algorithm, a nonscalable font will be
           preferred over a scalable font if the nonscalable font's size
           differs by `tol' pixels or less from the desired size.  A value
           of -1 will force a scalable font to always be used if available;
           a value of 0 will use a nonscalable font only if it is exactly
           the right size; a large value (say 1000) will force a nonscalable
           font to always be used if available.  Default: 4.

      -bm or -bitmapDirectory dir
      -pixmap or -pixmapDirectory dir
           These options control what piece images xboard uses.  The XBoard
           distribution includes one set of pixmap pieces in xpm format, in
           the directory `pixmaps', and one set of bitmap pieces in xbm
           format, in the directory `bitmaps'.  Pixmap pieces give a better
           appearance on the screen: the white pieces have dark borders, and
           the black pieces have opaque internal details.  With bitmaps,
           neither piece color has a border, and the internal details are
           transparent; you see the square color or other background color
           through them.

           If XBoard is configured and compiled on a system that includes
           libXpm, the X pixmap library, the xpm pixmap pieces are compiled
           in as the default.  A different xpm piece set can be selected at
           runtime with the `pixmapDirectory' option, or a bitmap piece set
           can be selected with the `bitmapDirectory' option.




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           If XBoard is configured and compiled on a system that does not
           include libXpm (or the `--disable-xpm' option is given to the
           configure program), the bitmap pieces are compiled in as the
           default.  It is not possible to use xpm pieces in this case, but
           pixmap pieces in another format called "xim" can be used by
           giving the `pixmapDirectory' option.  Or again, a different
           bitmap piece set can be selected with the `bitmapDirectory'
           option.

           Files in the `bitmapDirectory' must be named as follows: The
           first character of a piece bitmap name gives the piece it
           represents (`p', `n', `b', `r', `q', or `k'), the next characters
           give the size in pixels, the following character indicates
           whether the piece is solid or outline (`s' or `o'), and the
           extension is `.bm'.  For example, a solid 80x80 knight would be
           named `n80s.bm'.  The outline bitmaps are used only in monochrome
           mode.  If bitmap pieces are compiled in and the bitmapDirectory
           is missing some files, the compiled in pieces are used instead.

           If the bitmapDirectory option is given, it is also possible to
           replace xboard's icons and menu checkmark, by supplying files
           named `icon_white.bm', `icon_black.bm', and `checkmark.bm'.

           For more information about pixmap pieces and how to get
           additional sets, see zic2xpm below.

      -whitePieceColor color
      -blackPieceColor color
      -lightSquareColor color
      -darkSquareColor color
      -highlightSquareColor color
           Colors to use for the pieces, squares, and square highlights.
           Defaults:

               -whitePieceColor       #FFFFCC
               -blackPieceColor       #202020
               -lightSquareColor      #C8C365
               -darkSquareColor       #77A26D
               -highlightSquareColor  #FFFF00
               -premoveHighlightColor #FF0000

           On a grayscale monitor you might prefer:

               -whitePieceColor       gray100
               -blackPieceColor       gray0
               -lightSquareColor      gray80
               -darkSquareColor       gray60
               -highlightSquareColor  gray100
               -premoveHighlightColor gray70





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      -drag/-xdrag or -animateDragging true/false
           Sets the Animate Dragging menu option. See Options Menu.
           Default: true.

      -animate/-xanimate or -animateMoving true/false
           Sets the Animate Moving menu option. See Options Menu.  Default:
           true.

      -animateSpeed n
           Number of milliseconds delay between each animation frame when
           Animate Moves is on.

    Other Options
      -ncp/-xncp or -noChessProgram true/false
           If this option is true, XBoard acts as a passive chessboard; it
           does not start a chess engine at all. Turning on this option also
           turns off clockMode. Default: false.

      -mode or -initialMode modename
           If this option is given, XBoard selects the given modename from
           the Mode menu after starting and (if applicable) processing the
           loadGameFile or loadPositionFile option. Default: "" (no
           selection). Other supported values are MachineWhite,
           MachineBlack, TwoMachines, Analysis, AnalyzeFile, EditGame,
           EditPosition, and Training.

      -variant varname
           Activates preliminary, partial support for playing chess variants
           against a local engine or editing variant games.  This flag is
           not needed in ICS mode.  Recognized variant names are:

               normal        Normal chess
               wildcastle    Shuffle chess, king can castle from d file
               nocastle      Shuffle chess, no castling allowed
               fischerandom  Fischer Random shuffle chess
               bughouse      Bughouse, ICC/FICS rules
               crazyhouse    Crazyhouse, ICC/FICS rules
               losers        Lose all pieces or get mated (ICC wild 17)
               suicide       Lose all pieces including king (FICS)
               giveaway      Try to have no legal moves (ICC wild 26)
               twokings      Weird ICC wild 9
               kriegspiel    Opponent's pieces are invisible
               atomic        Capturing piece explodes (ICC wild 27)
               3check        Win by giving check 3 times (ICC wild 25)
               shatranj      An ancient precursor of chess (ICC wild 28)
               unknown       Catchall for other unknown variants

           In the shuffle variants, xboard does not shuffle the pieces, but
           you can do it by hand using Edit Position.  Some variants are
           supported only in ICS mode, including fischerandom, bughouse, and
           kriegspiel.  The winning/drawing conditions in crazyhouse



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           (offboard interposition on mate), losers, suicide, giveaway,
           atomic, and 3check are not fully understood.  In crazyhouse,
           xboard does not yet keep track of offboard pieces.  Shatranj is
           unsupported, but it may be usable if you turn off Test Legality.

      -debug/-xdebug or -debugMode true/false
           Turns on debugging printout.

      -rsh or -remoteShell shell-name
           Name of the command used to run programs remotely. The default is
           `rsh' or `remsh', determined when XBoard is configured and
           compiled.

      -ruser or -remoteUser user-name
           User name on the remote system when running programs with the
           `remoteShell'. The default is your local user name.

 CHESS SERVERS
      An "Internet Chess Server", or "ICS", is a place on the Internet where
      people can get together to play chess, watch other people's games, or
      just chat.  You can use either `telnet' or a client program like
      XBoard to connect to the server.  There are thousands of registered
      users on the different ICS hosts, and it is not unusual to meet 200 on
      both chessclub.com and freechess.org.

      Most people can just type `xboard -ics' to start XBoard as an ICS
      client.  Invoking XBoard in this way connects you to the Internet
      Chess Club (ICC), a commercial ICS.  You can log in there as a guest
      even if you do not have a paid account.  To connect to the largest
      Free ICS (FICS), use the command `xboard -ics -icshost freechess.org'
      instead, or substitute a different host name to connect to your
      favorite ICS.  For a full description of command-line options that
      control the connection to ICS and change the default values of ICS
      options, see ICS options.

      While you are running XBoard as an ICS client, you use the terminal
      window that you started XBoard from as a place to type in commands and
      read information that is not available on the chessboard.

      The first time you need to use the terminal is to enter your login
      name and password, if you are a registered player. (You don't need to
      do this manually; the `icsLogon' option can do it for you.  See ICS
      options.)  If you are not registered, enter `g' as your name, and the
      server will pick a unique guest name for you.

      Some useful ICS commands include

      help <topic>
           to get help on the given <topic>. To get a list of possible
           topics type "help" without topic.  Try the help command before
           you ask other people on the server for help.



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           For example `help register' tells you how to become a registered
           ICS player.

      who <flags>
           to see a list of people who are logged on.  Administrators
           (people you should talk to if you have a problem) are marked with
           the character `*', an asterisk. The <flags> allow you to display
           only selected players: For example, `who of' shows a list of
           players who are interested in playing but do not have an
           opponent.

      games
           to see what games are being played

      match <player> [<mins>] [<inc>]
           to challenge another player to a game. Both opponents get <mins>
           minutes for the game, and <inc> seconds will be added after each
           move.  If another player challenges you, the server asks if you
           want to accept the challenge; use the `accept' or `decline'
           commands to answer.

      accept
      decline
           to accept or decline another player's offer. The offer may be to
           start a new game, or to agree to a `draw', `adjourn' or `abort'
           the current game. See Action Menu.

           If you have more than one pending offer (for example, if more
           than one player is challenging you, or if your opponent offers
           both a draw and to adjourn the game), you have to supply
           additional information, by typing something like `accept
           <player>', `accept draw', or `draw'.

      draw
      adjourn
      abort
           asks your opponent to terminate a game by mutual agreement.
           Adjourned games can be continued later. Your opponent can either
           `decline' your offer or accept it (by typing the same command or
           typing `accept').  In some cases these commands work immediately,
           without asking your opponent to agree.  For example, you can
           abort the game unilaterally if your opponent is out of time, and
           you can claim a draw by repetition or the 50-move rule if
           available simply by typing `draw'.

      finger <player>
           to get information about the given <player>. (Default: yourself.)

      vars to get a list of personal settings





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      set <var> <value>
           to modify these settings

      observe <player>
           to observe an ongoing game of the given <player>.

      examine
      oldmoves
           to review a recently completed game

      Some special XBoard features are activated when you are in examine
      mode on ICS.  See the descriptions of the menu commands `Forward',
      `Backward', `Pause', `ICS Client', and `Stop Examining' on the Step
      Menu, Mode Menu, and Options Menu.


 FIREWALLS
      By default, XBoard communicates with an Internet Chess Server by
      opening a TCP socket directly from the machine it is running on to the
      ICS. If there is a firewall between your machine and the ICS, this
      won't work. Here are some recipes for getting around common kinds of
      firewalls using special options to XBoard.  Important: See the
      paragraph in the below about extra echoes, in Limitations.

      Suppose that you can't telnet directly to ICS, but you can telnet to a
      firewall host, log in, and then telnet from there to ICS.  Let's say
      the firewall is called `firewall.example.com'. Set command-line
      options as follows:

          xboard -ics -icshost firewall.example.com -icsport 23

      Or in your `.Xdefaults' file:

          XBoard*internetChessServerHost: firewall.example.com
          XBoard*internetChessServerPort: 23

      Then when you run XBoard in ICS mode, you will be prompted to log in
      to the firewall host. This works because port 23 is the standard
      telnet login service. Do so, then telnet to ICS, using a command like
      `telnet chessclub.com 5000', or whatever command the firewall provides
      for telnetting to port 5000.

      If your firewall lets you telnet (or rlogin) to remote hosts but
      doesn't let you telnet to port 5000, you may be able to connect to the
      chess server on port 23 instead, which is the port the telnet program
      uses by default.  Some chess servers support this (including
      chessclub.com and freechess.org), while some do not.

      If your chess server does not allow connections on port 23 and your
      firewall does not allow you to connect to other ports, you may be able
      to connect by hopping through another host outside the firewall that



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      you have an account on.  For instance, suppose you have a shell
      account at `foo.edu'. Follow the recipe above, but instead of typing
      `telnet chessclub.com 5000' to the firewall, type `telnet foo.edu' (or
      `rlogin foo.edu'), log in there, and then type `telnet chessclub.com
      5000'.

      Suppose that you can't telnet directly to ICS, but you can use rsh to
      run programs on a firewall host, and that host can telnet to ICS.
      Let's say the firewall is called `rsh.example.com'. Set command-line
      options as follows:

          xboard -ics -gateway rsh.example.com -icshost chessclub.com

      Or in your `.Xdefaults' file:

          XBoard*gateway: rsh.example.com
          XBoard*internetChessServerHost: chessclub.com

      Then when you run XBoard in ICS mode, it will connect to the ICS by
      using `rsh' to run the command `telnet chessclub.com 5000' on host
      `rsh.example.com'.

      Suppose that you can telnet anywhere you want, but you have to run a
      special program called `ptelnet' to do so.

      First, we'll consider the easy case, in which `ptelnet chessclub.com
      5000' gets you to the chess server.  In this case set command line
      options as follows:

          xboard -ics -telnet -telnetProgram ptelnet

      Or in your `.Xdefaults' file:

          XBoard*useTelnet: true
          XBoard*telnetProgram: ptelnet

      Then when you run XBoard in ICS mode, it will issue the command
      `ptelnet chessclub.com 5000' to connect to the ICS.

      Next, suppose that `ptelnet chessclub.com 5000' doesn't work; that is,
      your `ptelnet' program doesn't let you connect to alternative ports.
      As noted above, your chess server may allow you to connect on port 23
      instead.  In that case, just add the option `-icsport ""' to the above
      command, or add `XBoard*internetChessServerPort:' to your `.Xdefaults'
      file.  But if your chess server doesn't let you connect on port 23,
      you will have to find some other host outside the firewall and hop
      through it. For instance, suppose you have a shell account at
      `foo.edu'. Set command line options as follows:

          xboard -ics -telnet -telnetProgram ptelnet -icshost foo.edu -icsport ""




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      Or in your `.Xdefaults' file:

          XBoard*useTelnet: true
          XBoard*telnetProgram: ptelnet
          XBoard*internetChessServerHost: foo.edu
          XBoard*internetChessServerPort:

      Then when you run XBoard in ICS mode, it will issue the command
      `ptelnet foo.edu' to connect to your account at `foo.edu'. Log in
      there, then type `telnet chessclub.com 5000'.

      ICC timestamp and FICS timeseal do not work through some firewalls.
      You can use them only if your firewall gives a clean TCP connection
      with a full 8-bit wide path.  If your firewall allows you to get out
      only by running a special telnet program, you can't use timestamp or
      timeseal across it.  But if you have access to a computer just outside
      your firewall, and you have much lower netlag when talking to that
      computer than to the ICS, it might be worthwhile running timestamp
      there.  Follow the instructions above for hopping through a host
      outside the firewall (foo.edu in the example), but run timestamp or
      timeseal on that host instead of telnet.

      Suppose that you have a SOCKS firewall that will give you a clean 8-
      bit wide TCP connection to the chess server, but only after you
      authenticate yourself via the SOCKS protocol.  In that case, you could
      make a socksified version of XBoard and run that.  If you are using
      timestamp or timeseal, you will to socksify it, not XBoard; this may
      be difficult seeing that ICC and FICS do not provide source code for
      these programs.  Socksification is beyond the scope of this document,
      but see the SOCKS Web site at http://www.socks.permeo.com/.  If you
      are missing SOCKS, try http://www.funbureau.com/.


 ENVIRONMENT VARIABLES
      Game and position files are found in a directory named by the
      `CHESSDIR' environment variable. If this variable is not set, the
      current working directory is used. If `CHESSDIR' is set, XBoard
      actually changes its working directory to `$CHESSDIR', so any files
      written by the chess engine will be placed there too.


 LIMITATIONS AND KNOWN BUGS
      There is no way for two people running copies of XBoard to play each
      other without going through an Internet Chess Server.

      Under some circumstances, your ICS password may be echoed when you log
      on.

      If you are connecting to the ICS by running telnet on an Internet
      provider or firewall host, you may find that each line you type is
      echoed back an extra time after you hit <Enter>. If your Internet



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      provider is a Unix system, you can probably turn its echo off by
      typing `stty -echo' after you log in, and/or typing <^E><Enter>
      (Ctrl+E followed by the Enter key) to the telnet program after you
      have logged into ICS.  It is a good idea to do this if you can,
      because the extra echo can occasionally confuse XBoard's parsing
      routines.

      The game parser recognizes only algebraic notation.

      The internal move legality tester does not look at the game history,
      so in some cases it misses illegal castling or en passant captures.
      It permits castling with the king on the d file because this is
      possible in some "wild 1" games on ICS.  It does not check piece drops
      in bughouse and crazyhouse to see if you actually hold the piece you
      are trying to drop.  However, if you attempt an illegal move when
      using a chess engine or chess server, XBoard will accept the error
      message that comes back, undo the move, and let you try another.

      Fischer Random castling is not understood.  You can probably play
      Fischer Random successfully on ICS by typing castling moves into the
      ICS Interaction window, but they will not be animated correctly, and
      saved games will not be loaded correctly if castling occurs.

      FEN positions saved by XBoard never include correct information about
      whether castling is legal or how many half-moves have been made since
      the last irreversible move, and sometimes may not correctly indicate
      when en passant capture is available.

      The mate detector does not understand that non-contact mate is not
      really mate in bughouse and crazyhouse.  The only problem this causes
      while playing is minor: a `#' (mate indicator) character will show up
      after a non-contact mating move in the move list; XBoard will not
      assume the game is over at that point.  However, if you are editing a
      game, Edit Game mode will be terminated by a non-contact mate.

      The menus may not work if your keyboard is in Caps Lock or Num Lock
      mode.  This seems to be a problem with the Athena menu widget, not an
      XBoard bug.

      Also see the ToDo file included with the distribution for many other
      possible bugs, limitations, and ideas for improvement that have been
      suggested.

 REPORTING PROBLEMS
      Report bugs and problems with XBoard to `<bug-xboard@gnu.org>'.

      Please use the `script' program to start a typescript, run XBoard with
      the `-debug' option, and include the typescript output in your
      message.  Also tell us what kind of machine and what operating system
      version you are using.  The command `uname -a' will often tell you
      this.  Here is a sample of approximately what you should type:



                                   - 36 -       Formatted:  October 12, 2008






 xboard(6)                           GNU                           xboard(6)
                                   $Date:



          script
          uname -a
          ./configure
          make
          ./xboard -debug
          exit
          mail bug-xboard@gnu.org
          Subject: Your short description of the problem
          Your detailed description of the problem
          ~r typescript
          .

      If you improve XBoard, please send a message about your changes, and
      we will get in touch with you about merging them in to the main line
      of development.  Also see our Web site at
      http://savannah.gnu.org/projects/xboard/.


 AUTHORS AND CONTRIBUTORS
      Tim Mann has been responsible for XBoard versions 1.3 and beyond, and
      for WinBoard, a port of XBoard to Microsoft Win32 (Windows NT and
      Windows 95).

      Mark Williams contributed the initial (WinBoard-only) implementation
      of many new features added to both XBoard and WinBoard in version
      4.1.0, including copy/paste, premove, icsAlarm, autoFlipView, training
      mode, auto raise, and blindfold.  Ben Nye contributed X copy/paste
      code for XBoard.

      Hugh Fisher added animated piece movement to XBoard, and Henrik Gram
      (henrikg@funcom.com) added it to WinBoard.  Frank McIngvale added
      click/click moving, the Analysis modes, piece flashing, ZIICS import,
      and ICS text colorization to XBoard.  Jochen Wiedmann ported XBoard to
      the Amiga, creating AmyBoard, and converted the documentation to
      texinfo.  Elmar Bartel contributed the new piece bitmaps introduced in
      version 3.2.  John Chanak contributed the initial implementation of
      ICS mode.  The color scheme and the old 80x80 piece bitmaps were taken
      from Wayne Christopher's `XChess' program.

      Chris Sears and Dan Sears wrote the original XBoard.  They were
      responsible for versions 1.0 through 1.2.

      Evan Welsh wrote `CMail'.  Patrick Surry helped in designing, testing,
      and documenting CMail.


 CMAIL
      The `cmail' program can help you play chess by email with opponents of
      your choice using XBoard as an interface.

      You will usually run `cmail' without giving any options.



                                   - 37 -       Formatted:  October 12, 2008






 xboard(6)                           GNU                           xboard(6)
                                   $Date:



    CMail options
      -h   Displays `cmail' usage information.

      -c   Shows the conditions of the GNU General Public License.  See
           Copying.

      -w   Shows the warranty notice of the GNU General Public License.  See
           Copying.

      -v
      -xv  Provides or inhibits verbose output from `cmail' and XBoard,
           useful for debugging. The `-xv' form also inhibits the cmail
           introduction message.

      -mail
      -xmail
           Invokes or inhibits the sending of a mail message containing the
           move.

      -xboard
      -xxboard
           Invokes or inhibits the running of XBoard on the game file.

      -reuse
      -xreuse
           Invokes or inhibits the reuse of an existing XBoard to display
           the current game.

      -remail
           Resends the last mail message for that game. This inhibits
           running XBoard.

      -game <name>
           The name of the game to be processed.

      -wgames <number>
      -bgames <number>
      -games <number>
           Number of games to start as White, as Black or in total. Default
           is 1 as white and none as black. If only one color is specified
           then none of the other color is assumed. If no color is specified
           then equal numbers of White and Black games are started, with the
           extra game being as White if an odd number of total games is
           specified.

      -me <short name>
      -opp <short name>
           A one-word alias for yourself or your opponent.

      -wname <full name>




                                   - 38 -       Formatted:  October 12, 2008






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      -bname <full name>
      -name <full name>
      -oppname <full name>
           The full name of White, Black, yourself or your opponent.

      -wna <net address>
      -bna <net address>
      -na <net address>
      -oppna <net address>
           The email address of White, Black, yourself or your opponent.

      -dir <directory>
           The directory in which `cmail' keeps its files. This defaults to
           the environment variable `$CMAIL_DIR' or failing that,
           `$CHESSDIR', `$HOME/Chess' or `~/Chess'. It will be created if it
           does not exist.

      -arcdir <directory>
           The directory in which `cmail' archives completed games. Defaults
           to the environment variable `$CMAIL_ARCDIR' or, in its absence,
           the same directory as cmail keeps its working files (above).

      -mailprog <mail program>
           The program used by cmail to send email messages. This defaults
           to the environment variable `$CMAIL_MAILPROG' or failing that
           `/usr/ucb/Mail', `/usr/ucb/mail' or `Mail'. You will need to set
           this variable if none of the above paths fit your system.

      -gamesFile <file>
           A file containing a list of games with email addresses. This
           defaults to the environment variable `$CMAIL_GAMES' or failing
           that `.cmailgames'.

      -aliasesFile <file>
           A file containing one or more aliases for a set of email
           addresses. This defaults to the environment variable
           `$CMAIL_ALIASES' or failing that `.cmailaliases'.

      -logFile <file>
           A file in which to dump verbose debugging messages that are
           invoked with the `-v' option.

      -event <event>
           The PGN Event tag (default `Email correspondence game').

      -site <site>
           The PGN Site tag (default `NET').

      -round <round>
           The PGN Round tag (default `-', not applicable).




                                   - 39 -       Formatted:  October 12, 2008






 xboard(6)                           GNU                           xboard(6)
                                   $Date:



      -mode <mode>
           The PGN Mode tag (default `EM', Electronic Mail).

      Other options
           Any option flags not listed above are passed through to XBoard.
           Invoking XBoard through CMail changes the default values of two
           XBoard options: The default value for `-noChessProgram' is
           changed to true; that is, by default no chess engine is started.
           The default value for `-timeDelay' is changed to 0; that is, by
           default XBoard immediately goes to the end of the game as played
           so far, rather than stepping through the moves one by one.  You
           can still set these options to whatever values you prefer by
           supplying them on CMail's command line.  See Options.

    Starting a CMail Game
      Type `cmail' from a shell to start a game as white. After an opening
      message, you will be prompted for a game name, which is optional -- if
      you simply press <Enter>, the game name will take the form `you-VS-
      opponent'. You will next be prompted for the short name of your
      opponent. If you haven't played this person before, you will also be
      prompted for his/her email address. `cmail' will then invoke XBoard in
      the background. Make your first move and select `Mail Move' from the
      `File' menu. See File Menu. If all is well, `cmail' will mail a copy
      of the move to your opponent. If you select `Exit' without having
      selected `Mail Move' then no move will be made.


    Answering a Move
      When you receive a message from an opponent containing a move in one
      of your games, simply pipe the message through `cmail'. In some
      mailers this is as simple as typing `| cmail' when viewing the
      message, while in others you may have to save the message to a file
      and do `cmail < file' at the command line. In either case `cmail' will
      display the game using XBoard. If you didn't exit XBoard when you made
      your first move then `cmail' will do its best to use the existing
      XBoard instead of starting a new one. As before, simply make a move
      and select `Mail Move' from the `File' menu. See File Menu. `cmail'
      will try to use the XBoard that was most recently used to display the
      current game. This means that many games can be in progress
      simultaneously, each with its own active XBoard.

      If you want to look at the history or explore a variation, go ahead,
      but you must return to the current position before XBoard will allow
      you to mail a move. If you edit the game's history you must select
      `Reload Same Game' from the `File' menu to get back to the original
      position, then make the move you want and select `Mail Move'.  As
      before, if you decide you aren't ready to make a move just yet you can
      either select `Exit' without sending a move or just leave XBoard
      running until you are ready.





                                   - 40 -       Formatted:  October 12, 2008






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                                   $Date:



    Multi-Game Messages
      It is possible to have a `cmail' message carry more than one game.
      This feature was implemented to handle IECG (International Email Chess
      Group) matches, where a match consists of one game as white and one as
      black, with moves transmitted simultaneously. In case there are more
      general uses, `cmail' itself places no limit on the number of
      black/white games contained in a message; however, XBoard does.


    Completing a Game
      Because XBoard can detect checkmate and stalemate, `cmail' handles
      game termination sensibly. As well as resignation, the `Action' menu
      allows draws to be offered and accepted for `cmail' games.

      For multi-game messages, only unfinished and just-finished games will
      be included in email messages. When all the games are finished, they
      are archived in the user's archive directory, and similarly in the
      opponent's when he or she pipes the final message through `cmail'. The
      archive file name includes the date the game was started.


    Known CMail Problems
      It's possible that a strange conjunction of conditions may
      occasionally mean that `cmail' has trouble reactivating an existing
      XBoard. If this should happen, simply trying it again should work.  If
      not, remove the file that stores the XBoard's PID (`game.pid') or use
      the `-xreuse' option to force `cmail' to start a new XBoard.

      Versions of `cmail' after 2.16 no longer understand the old file
      format that XBoard used to use and so cannot be used to correspond
      with anyone using an older version.

      Versions of `cmail' older than 2.11 do not handle multi-game messages,
      so multi-game correspondence is not possible with opponents using an
      older version.


 OTHER PROGRAMS YOU CAN USE WITH
      Here are some other programs you can use with XBoard


    GNU Chess
      The GNU Chess engine is available from:

      ftp://ftp.gnu.org/gnu/gnuchess/

      You can use XBoard to play a game against GNU Chess, or to interface
      GNU Chess to an ICS.






                                   - 41 -       Formatted:  October 12, 2008






 xboard(6)                           GNU                           xboard(6)
                                   $Date:



    Crafty
      Crafty is a chess engine written by Bob Hyatt.  You can use XBoard to
      play a game against Crafty, hook Crafty up to an ICS, or use Crafty to
      interactively analyze games and positions for you.

      Crafty is a strong, rapidly evolving chess program. This rapid pace of
      development is good, because it means Crafty is always getting better.
      This can sometimes cause problems with backwards compatibility, but
      usually the latest version of Crafty will work well with the latest
      version of XBoard.  Crafty can be obtained from its author's FTP site:
      ftp://ftp.cis.uab.edu/hyatt/.

      To use Crafty with XBoard, give the -fcp and -fd options as follows,
      where <crafty's directory> is the directory in which you installed
      Crafty and placed its book and other support files.


    zic2xpm
      The ``zic2xpm'' program is used to import chess sets from the ZIICS(*)
      program into XBoard. ``zic2xpm'' is part of the XBoard distribution.
      ZIICS is available from:

      ftp://ftp.freechess.org/pub/chess/DOS/ziics131.exe

      To import ZIICS pieces, do this:

      1. Unzip ziics131.exe into a directory:

               unzip -L ziics131.exe -d ~/ziics

      2. Use zic2xpm to convert a

           For example, let's say you want to use the FRITZ4 set. These
           files are named ``fritz4.*'' in the ZIICS distribution.

               mkdir ~/fritz4
               cd ~/fritz4
               zic2xpm ~/ziics/fritz4.*

      3. Give XBoard the ``-pixmap'' option

               xboard -pixmap ~/fritz4

           Alternatively, you can add this line to your .Xdefaults file:

               xboard*pixmapDirectory: ~/fritz4

      (*) ZIICS is a separate copyrighted work of Andy McFarland.  The
      ``ZIICS pieces'' are copyrighted works of their respective creators.
      Files produced by ``zic2xpm'' are for PERSONAL USE ONLY and may NOT be
      redistributed without explicit permission from the original creator(s)



                                   - 42 -       Formatted:  October 12, 2008






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                                   $Date:



      of the pieces.


 COPYRIGHT
      Copyright (C) 1991 Digital Equipment Corporation, Maynard,
      Massachusetts.

      All Rights Reserved.

      Permission to use, copy, modify, and distribute this software and its
      documentation for any purpose and without fee is hereby granted,
      provided that the above copyright notice appear in all copies and that
      both that copyright notice and this permission notice appear in
      supporting documentation, and that the name of Digital not be used in
      advertising or publicity pertaining to distribution of the software
      without specific, written prior permission.

      Digital disclaims all warranties with regard to this software,
      including all implied warranties of merchantability and fitness.  In
      no event shall Digital be liable for any special, indirect or
      consequential damages or any damages whatsoever resulting from loss of
      use, data or profits, whether in an action of contract, negligence or
      other tortious action, arising out of or in connection with the use or
      performance of this software.

      Enhancements copyright (C) 1992-2003 Free Software Foundation, Inc.

      Published by the Free Software Foundation
      59 Temple Place - Suite 330
      Boston, MA 02111-1307 USA

      Permission is granted to make and distribute verbatim copies of this
      manual provided the copyright notice and this permission notice are
      preserved on all copies.

      Permission is granted to copy and distribute modified versions of this
      manual under the conditions for verbatim copying, provided also that
      the section entitled ``GNU General Public License,'' is included
      exactly as in the original, and provided that the entire resulting
      derived work is distributed under the terms of a permission notice
      identical to this one.

      Permission is granted to copy and distribute translations of this
      manual into another language, under the above conditions for modified
      versions, except that the section entitled ``GNU General Public
      License,'' and this permission notice, may be included in translations
      approved by the Free Software Foundation instead of in the original
      English.






                                   - 43 -       Formatted:  October 12, 2008






 xboard(6)                           GNU                           xboard(6)
                                   $Date:



 GNU GENERAL PUBLIC LICENSE
      Copyright (C) 1989, 1991 Free Software Foundation, Inc.
      59 Temple Place, Suite 330, Boston, MA 02111 USA

      Everyone is permitted to copy and distribute verbatim copies
      of this license document, but changing it is not allowed.

        The licenses for most software are designed to take away your
      freedom to share and change it.  By contrast, the GNU General Public
      License is intended to guarantee your freedom to share and change free
      software -- to make sure the software is free for all its users.  This
      General Public License applies to most of the Free Software
      Foundation's software and to any other program whose authors commit to
      using it.  (Some other Free Software Foundation software is covered by
      the GNU Library General Public License instead.)  You can apply it to
      your programs, too.

        When we speak of free software, we are referring to freedom, not
      price.  Our General Public Licenses are designed to make sure that you
      have the freedom to distribute copies of free software (and charge for
      this service if you wish), that you receive source code or can get it
      if you want it, that you can change the software or use pieces of it
      in new free programs; and that you know you can do these things.

        To protect your rights, we need to make restrictions that forbid
      anyone to deny you these rights or to ask you to surrender the rights.
      These restrictions translate to certain responsibilities for you if
      you distribute copies of the software, or if you modify it.

        For example, if you distribute copies of such a program, whether
      gratis or for a fee, you must give the recipients all the rights that
      you have.  You must make sure that they, too, receive or can get the
      source code.  And you must show them these terms so they know their
      rights.

        We protect your rights with two steps: (1) copyright the software,
      and (2) offer you this license which gives you legal permission to
      copy, distribute and/or modify the software.

        Also, for each author's protection and ours, we want to make certain
      that everyone understands that there is no warranty for this free
      software.  If the software is modified by someone else and passed on,
      we want its recipients to know that what they have is not the
      original, so that any problems introduced by others will not reflect
      on the original authors' reputations.

        Finally, any free program is threatened constantly by software
      patents.  We wish to avoid the danger that redistributors of a free
      program will individually obtain patent licenses, in effect making the
      program proprietary.  To prevent this, we have made it clear that any
      patent must be licensed for everyone's free use or not licensed at



                                   - 44 -       Formatted:  October 12, 2008






 xboard(6)                           GNU                           xboard(6)
                                   $Date:



      all.

        The precise terms and conditions for copying, distribution and
      modification follow.

      This License applies to any program or other work which contains a
      notice placed by the copyright holder saying it may be distributed
      under the terms of this General Public License.  The ``Program'',
      below, refers to any such program or work, and a ``work based on the
      Program'' means either the Program or any derivative work under
      copyright law: that is to say, a work containing the Program or a
      portion of it, either verbatim or with modifications and/or translated
      into another language.  (Hereinafter, translation is included without
      limitation in the term ``modification''.)  Each licensee is addressed
      as ``you''.

      Activities other than copying, distribution and modification are not
      covered by this License; they are outside its scope.  The act of
      running the Program is not restricted, and the output from the Program
      is covered only if its contents constitute a work based on the Program
      (independent of having been made by running the Program).  Whether
      that is true depends on what the Program does.

      You may copy and distribute verbatim copies of the Program's source
      code as you receive it, in any medium, provided that you conspicuously
      and appropriately publish on each copy an appropriate copyright notice
      and disclaimer of warranty; keep intact all the notices that refer to
      this License and to the absence of any warranty; and give any other
      recipients of the Program a copy of this License along with the
      Program.

      You may charge a fee for the physical act of transferring a copy, and
      you may at your option offer warranty protection in exchange for a
      fee.

      You may modify your copy or copies of the Program or any portion of
      it, thus forming a work based on the Program, and copy and distribute
      such modifications or work under the terms of Section 1 above,
      provided that you also meet all of these conditions:

      You must cause the modified files to carry prominent notices stating
      that you changed the files and the date of any change.

      You must cause any work that you distribute or publish, that in whole
      or in part contains or is derived from the Program or any part
      thereof, to be licensed as a whole at no charge to all third parties
      under the terms of this License.

      If the modified program normally reads commands interactively when
      run, you must cause it, when started running for such interactive use
      in the most ordinary way, to print or display an announcement



                                   - 45 -       Formatted:  October 12, 2008






 xboard(6)                           GNU                           xboard(6)
                                   $Date:



      including an appropriate copyright notice and a notice that there is
      no warranty (or else, saying that you provide a warranty) and that
      users may redistribute the program under these conditions, and telling
      the user how to view a copy of this License.  (Exception: if the
      Program itself is interactive but does not normally print such an
      announcement, your work based on the Program is not required to print
      an announcement.)

      These requirements apply to the modified work as a whole.  If
      identifiable sections of that work are not derived from the Program,
      and can be reasonably considered independent and separate works in
      themselves, then this License, and its terms, do not apply to those
      sections when you distribute them as separate works.  But when you
      distribute the same sections as part of a whole which is a work based
      on the Program, the distribution of the whole must be on the terms of
      this License, whose permissions for other licensees extend to the
      entire whole, and thus to each and every part regardless of who wrote
      it.

      Thus, it is not the intent of this section to claim rights or contest
      your rights to work written entirely by you; rather, the intent is to
      exercise the right to control the distribution of derivative or
      collective works based on the Program.

      In addition, mere aggregation of another work not based on the Program
      with the Program (or with a work based on the Program) on a volume of
      a storage or distribution medium does not bring the other work under
      the scope of this License.

      You may copy and distribute the Program (or a work based on it, under