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 AntipoliX(6)                                                   AntipoliX(6)
                              28 November 1997



 NAME
      AntipoliX - multiplayer board game for X-windows

 SYNOPSIS
      server -p<port number>

      client <host> <port number>

 DESCRIPTION
      This game is played on a 3D board. You can consider this 3D board as P
      2D checkerboards of NxN squares. From 2 up to 10 players can confront
      each other. Each player begins with a certain number of pieces (or
      armies) that he has to move and make attack. One of his pieces
      represents him-self (or the chief, or the king, or anything you want).
      If this piece die, the player is eliminated.The last player staying
      alive wins. Messages can be sent to the other players, so that
      alliances can be implemented. A special timer assures that the game
      remains dynamic.

 SERVER USE
      First, ensure that files ".server_defaults" , ".motd" and ".players"
      exist, even if empty.  Server parameters are those defined in file
      ".server_defaults".  File ".motd" contains message of the day. About
      30 lines maximum.  File ".players" contains players names, passwords,
      and scores.

 SERVER DEFAULTS
      CREDITS_100 define the average total number of points placed on
      hundred squares, after all players have droped their pieces at the
      beginning (using all their credits). Increasing this number will give
      more powerful players at the beginning (and will also increase the
      length of the game).

      TIME value is the number of seconds each player earns at the
      beginning.  If the total amont of time distributed among the players
      is greater than 250, then each player earns 250/(nb of players)
      seconds of time.

 CLIENT USE
      Then, you have to choose a wait-queue, by clicking on corresponding
      square. Each square contains two numbers x/y, where x is the number of
      players waiting in this queue, and y the number of players needed to
      begin the game. Game starts only when y players have entered (and
      stayed) in this queue.

      An empty queue square contains numbers 0/0. You can enter an empty
      queue by hiting, in the corresponding square, the number of players of
      the game you want to play. Anybody connecting to server and wanting to
      play a game with the same number of players will enter this queue.When
      a game starts on a queue (queue full), then this queue is reseted
      (0/0).



                                    - 1 -        Formatted:  August 24, 2008






 AntipoliX(6)                                                   AntipoliX(6)
                              28 November 1997



 AUTHOR
      Bernard Bross (bross@essi.fr)

 MAN PAGE AUTHOR
      D.J.Burns (djburns@csc.liv.ac.uk)

















































                                    - 2 -        Formatted:  August 24, 2008




 

    
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