AntipoliX(6) AntipoliX(6)
28 November 1997
NAME
AntipoliX - multiplayer board game for X-windows
SYNOPSIS
server -p<port number>
client <host> <port number>
DESCRIPTION
This game is played on a 3D board. You can consider this 3D board as P
2D checkerboards of NxN squares. From 2 up to 10 players can confront
each other. Each player begins with a certain number of pieces (or
armies) that he has to move and make attack. One of his pieces
represents him-self (or the chief, or the king, or anything you want).
If this piece die, the player is eliminated.The last player staying
alive wins. Messages can be sent to the other players, so that
alliances can be implemented. A special timer assures that the game
remains dynamic.
SERVER USE
First, ensure that files ".server_defaults" , ".motd" and ".players"
exist, even if empty. Server parameters are those defined in file
".server_defaults". File ".motd" contains message of the day. About
30 lines maximum. File ".players" contains players names, passwords,
and scores.
SERVER DEFAULTS
CREDITS_100 define the average total number of points placed on
hundred squares, after all players have droped their pieces at the
beginning (using all their credits). Increasing this number will give
more powerful players at the beginning (and will also increase the
length of the game).
TIME value is the number of seconds each player earns at the
beginning. If the total amont of time distributed among the players
is greater than 250, then each player earns 250/(nb of players)
seconds of time.
CLIENT USE
Then, you have to choose a wait-queue, by clicking on corresponding
square. Each square contains two numbers x/y, where x is the number of
players waiting in this queue, and y the number of players needed to
begin the game. Game starts only when y players have entered (and
stayed) in this queue.
An empty queue square contains numbers 0/0. You can enter an empty
queue by hiting, in the corresponding square, the number of players of
the game you want to play. Anybody connecting to server and wanting to
play a game with the same number of players will enter this queue.When
a game starts on a queue (queue full), then this queue is reseted
(0/0).
- 1 - Formatted: August 24, 2008
AntipoliX(6) AntipoliX(6)
28 November 1997
AUTHOR
Bernard Bross (bross@essi.fr)
MAN PAGE AUTHOR
D.J.Burns (djburns@csc.liv.ac.uk)
- 2 - Formatted: August 24, 2008
|